yessleep

I’ve always been a fan of board games, especially the unusual ones. My friends and I regularly gathered for game nights, trying out everything from classic Monopoly to obscure indie creations. One evening, my friend Alex brought over a peculiar find: a vintage board game called “Specter’s Seance.”

The box was worn, the artwork faded, but there was an eerie charm to it. The instructions claimed it was a game that could connect players with the spirit world. We chuckled at the idea, dismissing it as a gimmick, but curiosity got the better of us.

Setting the dimly lit room, we arranged the board and lit a few candles, creating an atmosphere that matched the game’s mysterious theme. The objective was simple – summon spirits and communicate with them. The game’s planchette, a cold, metal pointer, seemed to glide effortlessly over the board, spelling out messages from the beyond.

Initially, it was all fun and games. We asked generic questions, giggling at the seemingly random answers the planchette provided. But as the night progressed, the atmosphere in the room shifted. The air grew heavy, and the flickering candles cast long shadows on the walls.

The planchette began moving with purpose, spelling out names we didn’t recognize and answering questions before we finished asking them. Unease settled in as the room seemed to grow colder. We decided to end the game, but the planchette refused to move to “Goodbye.”

Terrified, we frantically tried to separate our hands from the planchette, but it was as if an unseen force held us together. The room echoed with strange whispers, and the temperature continued to drop.

That’s when we noticed a figure forming in the shadows – a dark, indistinct shape that seemed to materialize from the corners of the room. Panic set in as the planchette spelled out a single word: “Leave.”

Ignoring the instructions, we desperately tried to break free, our fingers numb from the cold. The room filled with a guttural growl, and the figure in the shadows became more defined, taking on a sinister shape.

In a final surge of strength, we managed to break free from the planchette’s hold. The candles flickered violently as the room returned to its normal temperature. The figure dissipated into the darkness, leaving us shaken and breathless.

We packed up the game, vowing never to play it again. However, the spirits we had unwittingly summoned seemed to linger. Strange occurrences plagued us – mysterious knocks, chilling whispers in the dead of night, and fleeting glimpses of shadowy figures.

I write this not as a warning but as a plea for help. The Specter’s Seance has left an indelible mark on our lives, and the spirits it unleashed show no signs of letting go. We live in constant fear, haunted by the consequences of that fateful game night. If anyone has encountered something similar, please, share your experiences. We need answers, and we need them fast. The spirits are growing stronger, and they won’t rest until they have what they want.